
Today, Attack on Titan’s official website revealed that the second season of the anime series will premiere on April 1st of this year. They also revealed the following visual:

The year is Universal Century 0079, during the final days of the One Year War. Principality of Zeon officials suspect the existence of a prototype Earth Federation Gundam model in the neutral colony Side 6. Zeon organizes a covert operation to destroy the Gundam, but things get complicated when a rookie commando, Bernie Wiseman, befriends an 11-year-old colony resident, Alfred Izuruha. Living in a colony mainly untouched by war, Al is thrilled at a chance for some excitement close to home. However, he quickly learns that war isn’t all fun and games, and it might even lead to the demise of everyone and everything he holds dear.
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Mobile Suit Gundam 0080: War in the Pocket was the first Gundam story not to be written or directed by Gundam creator Yoshiyuki Tomino. Instead, this OVA was penned by Hiroyuki Yamaga, a founding member of Studio Gainax, and directed by Fumihiko Takayama of Super Dimension Fortress Macross fame. As a result, this story has a completely different feel to it than any previous Gundam work. Released in 1989 to commemorate Mobile Suit Gundam‘s 10th anniversary, this modest six-episode OVA lives on as a fan favorite even today. Like the name “War in the Pocket” suggests, it’s an intimately personal Gundam side story that hones in on the emotional toll of war. As a cinematographic beauty that packs a tragic punch you can’t look away from, you’ll have to stop yourself from consuming the entire work in just one sitting—like I did! It’s a fast-paced, easily digestible story that packs layers of emotion into Gundam‘s core anti-war message. Our story takes place beneath the specter of the distant One Year War, which kids like Al Izuruha process only as new material for war games with his friends. This 11-year-old thinks watching mobile suits fight is “better than fireworks.” When an unexpected battle takes place on their neutral colony, school is canceled, and the children are delighted at the surprise holiday while upbeat military music plays. People are dying, but it’s not anyone these children know. It’s an allegory directed specifically at Gundam fans, designed to make us think critically, but it does so in such an irresistibly human way that I don’t feel like I’m getting a lecture. When a Zeon mobile suit nearly destroys Al’s school, it turns into one of the best days of his life. Fearlessly, he chases the crash-landing Zaku to a nearby park, where he finds himself face-to-face with its pilot Bernie, in a moment so well-framed it could be a painting. Al is unfazed by the loaded pistol pointed at his face, perturbed only because Bernie won’t let him hold it. In Al’s negligible experience, the trappings of war are just toys. This naive courage propels Al into becoming a Zeon informant, something this son of a Federation military official is especially equipped to do. He turns down playing with his friends because he’s found a much more fun “game.” Steiner Hardy, the captain of the Cyclops Team, knows exactly how to play him too, giving him a wire disguised as a coveted military badge. From Hardy and the other Zeon soldiers, Al gets the attention and validation he craves and doesn’t get from school or his parents. The soldiers even call this C student smart. War in the Pocket is Al’s story, and these six episodes give us a rich view of his life, his needs and wants, his strengths and flaws, at school and at home. The return of his neighbor and babysitter Chris brings the war ever closer to his doorstep. United by their shared affection for Al, Chris and Bernie’s blossoming relationship is one of the more tragic elements of this story because it’s so personal. Without the war, these two soldiers on opposing sides of the war would have been friends and maybe more. Ultimately, this is heavy stuff. Despite the show’s fast pace, the tragedy unfolds as if in slow motion, with everyone taking their positions on cue to meet their untimely fates. After all the dust has settled, only Al learns the whole story—knowledge that becomes both a blessing and a curse. It’s a somber coming-of-age story. One minute he’s playing a video game, cheekily destroying the in-game school, and just a few episodes later, his own school lies in ruins. Everything only hits home for Al near the end of the OVA, when he witnesses rescue workers pulling a child’s body out of the wreckage, and he realizes that could have been him. This is one of the lifelike little moments that characterize this show. Without any of Tomino’s usual crack psychology about space and the human psyche, the anti-war message is more relatable than ever. This stark realism is portrayed against watercolor backdrops as fuzzy as childhood memories. I think War in the Pocket is one of the most aesthetically pleasing Gundam shows. The cinematography matches the feeling of being 11 years old, a playful child one moment and an anxious young adult the next. From the eyecatch with weapons of war as children’s toys, to the end with black-and-white photos of school children and mobile suits that may remind you of World War II photography, the focus is very much on civilians wrapped up in this war. The dialogue is peppered with references to the major players and places in the One Year War, like “that Newtype on White Base” AKA Amuro Ray, Granada, and Solomon. But this is less a text on war tactics than an exploration of what’s unfolding in civilians’ backyards. Audio-wise, War in the Pocket has a “contemporary” soundtrack, music that’s a product of its time. While it is charming, it still sounds very 1989. The sub is clear and full of emotional performances, but the dub is marred by some exaggerated stereotypical Mexican and Russian accents, especially when it comes to Garcia and Misha’s performances. Speaking of the occasional off-putting detail that took me out of the moment, a villainous Zeon superior named Commander Killing is a little on the nose. Still, these small imperfections do little to take away from the powerful message of War in the Pocket. A short but weighty emotional tale, this is as human as Gundam gets. It’s no coincidence that most of the mobile suits depicted in this show are at least ten years old, even to viewers who watched it back in 1989. It’s not about the robots this time—it’s about the people. |
Nearly 20 years ago, director Hideaki Anno released The End of Evangelion, a feature length capstone to his landmark science fiction mecha anime, Neon Genesis Evangelion. Though the series and its finale film were notorious for mashing up giant robot action with intentionally obtuse religious imagery, Evangelion‘s strengths were rooted in its exploration of human psychology, framed through the perspective of its angst-ridden and puberty-addled protagonist, Shinji Ikari. Underneath its genre trappings and attempts at allegory, Evangelion was first and foremost a visceral, messy, and often antagonistic look at the emotional trauma of young adulthood.
Hideaki Anno used his personal struggles with depression and his distaste for modern otaku culture to fuel the fire of his critical gaze, examining how adolescent obsessions with sex and the difficulties of forming healthy relationships set the stage for a recursive loop of self-loathing and personal sabotage. Holding up this fractured and deeply critical mirror to an audience of unsuspecting young adults resulted in a notoriously incendiary response upon the film’s release. Evangelion was eager to embrace its own descent into navel-gazing chaos, choosing to end a saga of giant robots and space monsters with one of the most quietly devastating scenes in anime history, as a young boy lashes out violently, desperate for any form of meaningful human connection.
A decade and a half later, Hiroshi Nagahama released his anime adaptation of Sh?z? Oshimi‘s coming-of-age manga, The Flowers of Evil. The story focuses on a lonely boy named Takao Kasuga, whose own experiences with youthful ennui and sexual frustration lead him to cross paths with the intriguing (and dangerous) Sawa Nakamura. Like Evangelion, Flowers of Evil uses the perspective of a young teen boy to examine the effects of burgeoning sexuality and self-loathing on adolescent psychology. Unlike Anno’s series, Flowers of Evil drops the bells and whistles of genre and allegory to mire us in a contemporary setting with more grounded characters. With no giant robots or pseudo-religious digressions to be found, we’re left with nothing but an uncomfortably candid look at the dysfunctional lives of disenfranchised, horny teenagers.
But even in this shift to less abstract characterization compared to Evangelion, there is still a distance to be felt in Flowers of Evil, a barrier separating the audience from the observed. The show’s most controversial choice was its use of a rotoscoped, highly detailed style of animation that made the characters and the world unsettling, appearing almost-but-not-quite real. This uncanny valley effect was clearly intentional, as the staff wanted to highlight the shocking and difficult choices these damaged teens make on a weekly basis. The viewers are meant to see these years of teenage transgression as something difficult, but also strange and unfamiliar, almost alien to a more matured eye. These incomprehensible creatures we call teenagers are almost recognizable as people we once were, but not quite.
Now here we are with Scum’s Wish, a series that continues in the footsteps of Evangelion and Flowers of Evil by offering a brutally honest and unflinching look at the sexual and psychological difficulties many teenagers experience, albeit with some key differences that make the experience more intimate than ever before. First of all, manga author Mengo Yokoyari gives the familiar narrative a much-needed female perspective. Secondly, quite unlike its predecessors, Scum’s Wish never tries to push its audience away. It doesn’t actively lecture or antagonize its audience like Evangelion might occasionally, nor does use a harsh aesthetic sensibility to create a sense of alienation, like Flowers of Evil does deliberately. If Evangelion is a broad analysis of adolescent feelings, and Flowers of Evil is a bristling illustration of them, then Scum’s Wish is something much more empathetic and personal. Scum’s Wish is a confession.
Protagonists Hanabi Yasuraoka and Mugi Awaya are deeply conflicted characters from the moment we meet them. Both of them are high school students in love with teachers they cannot have, leading them to use each other for sex while denying themselves the self-acceptance needed to make their relationship anything other than deeply unhealthy. These are teenagers who have fallen into the trap of equating their self-worth with being sexually desired, and instead of trying to find a way to navigate the source of these feelings, they exploit one another for sexual gratification while further indulging their own self-loathing. This is a self-destructive psychology that afflicts young people from all walks of life, and Scum’s Wish understands this.
The series doesn’t forget the struggles of queer teens, either. Sanae is Hanabi’s one real female friend, and she also happens to be desperately in love with Hanabi. Sanae’s need to be loved and accepted by Hanabi is similarly twisted into her growing sexual desires, made all the worse by the fact that Hanabi doesn’t love Sanae in the same way. As the two young women grow increasingly intimate, their relationship is fractured in equal measure.
Scum’s Wish portrays how fraught life can be when your sense of personal worth seems so inextricably tied to your sense of physical security. Due to the stigma placed on talking about sex, especially for teenagers, these feelings and emotions won’t even begin to be properly processed until adulthood for many people. Scum’s Wish depicts a high school experience that seems intentionally at odds with so many other anime, which either operate as hypersexualized comedies or purely emotional romances, with few shades of gray in-between.
This is what makes Scum’s Wish so special. It understands, in the same way that Evangelion and Flowers of Evil did, that adolescence is nothing but shades of gray. For many, their teenage identity was a messy soup made of endless questions, failed relationships, and a lot of sexual confusion. Scum’s Wish explores the awkward, embarrassing reality of the teenage emotional and sexual experience with an honesty and care I haven’t seen in a long time.
Most importantly, Scum’s Wish is not out to criticize. It doesn’t intend to coldly analyze its characters, to indict or humiliate them, or to study them as nostalgic artifacts from the writer’s bygone history. Hanabi, Mugi, and Sanae are actively trying to navigate the stormy waters of young adulthood, and Scum’s Wish invites its audience to take that journey with them in the present tense. It’s a messy and uncomfortable experience, filled with mistakes and regrets and all of the tiny bad decisions that make up teenage life, but Scum’s Wish invites the audience to empathize with its characters’ faults, to fully understand the collective confession of so many confused and misguided children. If nothing else, this empathy is what makes Scum’s Wish an absolutely invaluable work of art.
So what do you think of this controversial anime? Let us know how you feel about Scum’s Wish in the comments
This year’s March issue of Kodansha‘s Weekly Sh?nen Magazine is announcing on Thursday that Hiroyuki‘s Ahogaru: Clueless Girl (Aho-Girl) manga will get a television anime adaptation this summer.
Keizou Kusakawa (Problem children are coming from another world, aren’t they?, Unlimited Fafnir) is serving as chief director, and Shingo Tamaki (chief animation director on Day Break Illusion) is directing at diomedea. Takashi Aoshima (Gabriel DropOut, The Troubled Life of Miss Kotoura) is in charge of the series scripts, and Masakazu Ishikawa (Squid Girl, Campione!) is designing the characters.
Kodansha Comics announced in October that it would publish the manga in North America under the title Ahogaru: Clueless Girl. Kodansha Comics describes the series:
Yoshiko, a truly clueless high school girl, is never far from over the top hijinks. Her childhood friend has no choice but to look out for her!
Hiroyuki (Doujin Work, The Comic Artist and His Assistants) launched the four-panel comedy manga in Weekly Sh?nen Magazine in 2012, but moved it to Bessatsu Sh?nen Magazine, where it is ongoing, in June 2015. Kodansha shipped the eighth compiled book volume on October 7. Hiroyuki also drew a crossover between Ahogaru: Clueless Girl and Ken Akamatsu‘s Love Hina manga in 2014.
Hiroyuki‘s Doujin Work manga inspired a 12-episode television anime series in 2007 that Media Blasters released on home video. Media Blasters previously released the manga’s first four volumes in English in 2009. Hiroyuki‘s The Comic Artist and His Assistants manga also inspired a 12-episode television anime series that aired in 2014. Crunchyroll streamed the anime as it aired, and Sentai Filmworks released the series on DVD and Blu-ray Disc in 2015.
Yesterday, Hiroyuki Takei, the creator of the Shaman King manga, announced on twitter that he had declined an offer to make a new anime series based on his manga, “since we couldn’t use the voice actors and music from the original work…”
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Translation via Anime News Network: To be honest there were serious discussions on an anime remake, but… since we couldn’t use the voice actors and music from the original work, I declined. Still, it would be nice to have another chance.

A couple of months ago, Matt and Ross Duffer, the creators of “Stranger Things”, cited “Akira” and “Elfen Lied” as inspirations for Netflix’s hit series in an interview with The Daily Beast:
DB: Nice. Are there images or movies that helped shape “Stranger Things” that you haven’t seen a lot of people catch onto yet? One I was happy to see somebody point out yesterday was the anime movie Akira.
Ross: Yes, I saw that. Akira was obviously a big one.
Matt: But then weirdly it’s like, I haven’t seen it for a long time. More recently I had seen an anime called “Elfen Lied” that is clearly inspired by Akira. And that was really influential. When I watched it I thought it felt like an ultraviolent E.T. There were a lot of things in there that I really liked and that made their way into the show, particularly related to the character of Eleven.
A television anime adaptation of writer Homura Kawamoto and artist T?ru Naomura‘s Kakegurui – Compulsive Gambler manga series has been green-lit. A teaser visual (pictured right) accompanies Friday’s anime announcement.
Yuichiro Hayashi (Garo the Animation, PES: Peace Eco Smile) is directing the anime at MAPPA, and Yasuko Kobayashi (Attack on Titan, Garo the Animation, JoJo’s Bizarre Adventure, Shakugan no Shana) is in charge of the series scripts. Manabu Akita (JoJo’s Bizarre Adventure episode animation director, design assistant) is designing the characters.
The manga launched in Square Enix‘s Gangan Joker magazine in March 2014. Square Enix published the fifth compiled book volume of the manga (pictured below) in May 2016, and the company will ship the sixth compiled volume on February 22. Yen Press licensed the series for digital release, and began its simultaneous publication of the manga in October 2015. The company published the third compiled volume digitally in September 2015.
Yen Press describes the series:
Hyakkaou Private Academy. An institution for the privileged with a very peculiar curriculum. You see, when you’re the sons and daughters of the wealthiest of the wealthy, it’s not athletic prowess or book smarts that keep you ahead. It’s reading your opponent, the art of the deal. What better way to hone those skills than with a rigorous curriculum of gambling? At Hyakkaou Private Academy, the winners live like kings, and the losers are put through the wringer. But when Yumeko Jabami enrolls, she’s gonna teach these kids what a high roller really looks like!
The manga has inspired two ongoing spinoff manga series, both of which are published alongside the original series in Gangan Joker magazine. Taku Kawamura’s Kakegurui (Kari) four-panel comedy manga launched on December 22, and Kei Saiki’s ongoing spinoff manga Kakegurui Twin launched in September 2015. Square Enix will ship the third compiled book volume of Kakegurui Twin on February 22.
The multiplayer smartphone game of Junya Inoue‘s Btooom! manga is dubbed a “stealth bomber action” game, where the mechanics center on bombs, the one weapon available to players. The game is focused on moving in concealment, and throwing bombs at enemies before they see you. Players are armed with the “BIM” bombs seen in the manga, and there are a variety of BIMs that have appeared in the story, but also types that are original to the game.
The game is free-to-play, and is available for iOS and Android devices in Japan as of Tuesday.
Inoue launched a new manga chronicling the game’s development in Shinchosha‘s Monthly Comic Bunch magazine in June.
Btoom! centers around Sakamoto, a NEET (Not in Education, Employment, or Training) young man and a top-ranked player in the online combat game Btooom! One day, he wakes up on a tropical island without remembering how he got there. He sees a figure in the distance and asks for help. However, the figure responds by throwing something at Ry?ta — a “BIM” bomb.
Inoue launched the series in Shinchosha‘s Weekly Comic Bunch magazine in 2009, and then transferred it to Monthly Comic Bunch in 2011. Shinchosha shipped the manga’s 22nd compiled book volume on January 7. The manga entered its final arc in April 2014. Yen Press is publishing the manga in English, and it released the 16th volume on February 21.
Kotono Watanabe directed a 12-episode anime adaptation of the series in 2012. Crunchyroll streamed the anime as it aired, and Sentai Filmworks released the series on Blu-ray and DVD in 2013.
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Screenings of the second Overlord anime compilation film, Overlord: Shikkoku no Senshi (Overlord: The Dark Warrior), revealed on Saturday that the Overlord television anime series is getting a second season. The screenings are showing an announcement video to reveal the new season.
The first compilation film, Overlord: Fushisha no ? (Overlord: The Undead King), opened in Japan on February 25. (The films’ titles are also the titles of the first two volumes in Kugane Maruyama‘s original Overlord light novel series.) The films added new scenes, and original character designer (and original novel illustrator) so-bin drew rough drafts for new characters.
The 13-episode Overlord television anime series premiered in Japan in July 2015. The story takes place in the year 2138 when virtual reality gaming is booming. Yggdrasil, a popular online game, is quietly shut down one day. However, the protagonist Momonga decides to not log out. Momonga is then transformed into the image of a skeleton as “the most powerful wizard.” The world continues to change, with non-player characters (NPCs) beginning to feel emotion. Having no parents, friends, or place in society, this ordinary young man Momonga then strives to take over the new world the game has become.
Funimation streamed the anime series as it aired in Japan, and the company released the series with an English dub on Blu-ray Disc and DVD on November 8.
The 11th novel volume also bundled a Blu-ray Disc in September that contains 30 minutes of new footage of the Ple Ple Pleiades chibi anime short series, featuring the appearance of the Pleiades combat maids, as well as the rest of the Floor Guardians.
Maruyama began the original light novel series online in 2010, and Kadokawa’s Enterbrain imprint then published it in print with illustrations by so-bin in 2012. The series has over 2.5 million copies in print in Japan. Yen Press licensed the novel series for North America, and it released the third volume on January 31. Yen Press released the third volume of Hugin Miyama and Satoshi ?shio‘s manga adaptation on December 20.