There’s a lot more dialog and a lot less gameplay here than in the rest of the DS nouveau adventure wave, but there are still puzzles to be solved. It’s mostly standard point-and-click inventory combinations, though you’ll often be reading maps and notes, and playing specific little minigames to proceed. (Though rest easy—that sudoku bit is gone, marking the only major change to the game’s content.)
That’s only half the story, though. Like many VNs, 999 features multiple endings, but the way you achieve those endings, what they entail, and the way they’re presented in the game combine in a way that you don’t typically see. One ending leaves the story feeling unfinished—another might complete it, but leaves you totally unsatisfied. You have to make your way to the conclusion multiple times to reach the true ending, and the paths of all your false starts intertwine in some tremendously satisfying ways.
The problem with all that is that you’ve got to start over from the very beginning each time, skip through all the dialog you’ve already scene, and slowly pick apart and deduce which snaking paths lead to new ends without much of a clue on what choices lead where. That means that actually uncovering the interesting details is repetitive, and getting to the final “true” ending is an arduous, FAQ-forcing journey. Or rather, that’s how it was in the original release.
Adding the flow chart is the most meaningful addition to 999, but certainly not the only improvement. There’s also improved character art, HD backgrounds—properly remade for widescreen, not cropped or stretched—higher quality music, and fixes for typos and other small errors.
It’s also now got full voice acting, similar to Virtue’s Last Reward. It’s very good, with the cast sounding perfectly fit for their largely retrofitted roles. Special shout out to the voice effects on Zero, who now sounds more or less exactly like Kylo Ren. The only issue that works against the voice acting is the game’s famously lengthy expository dialog scenes, which sound even more awkward with humans reading them. If you’re not a fan of the English VAs, or just prefer Japanese, the dual audio options have you covered.
I’ve focused mainly on 999 because that’s where the bulk of the updates for this collection come in. Virtue’s Last Reward is basically a straight port of the original game, with little new beyond its ability to run at higher resolutions. Not too high, though—the PC version of the game is capped at 1080p. That’s hardly an issue for a title like this, which isn’t hampered by lower resolutions, but you might be disappointed if you’ve got one of those super hot ultra-high-rez monitors.
Even with some minor concerns over the way the dual-screen antics of 999 are adapted, the Nonary Games collection is now pretty much the definitive way to see the first two parts of the Zero Escape series. 999‘s new voice acting is great, and the addition of the flow chart essentially erases the game’s biggest criticism. The Virtue’s Last Reward port is less impressive in terms of new features, but there was far less to add. If you’re looking to get into the series, or looking for a reason to replay it, this is absolutely the version to try.